Legacy | Vintage | Highlander

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Highlander from the Top Down

“Josh, is Splinter Twin a deck in Highlander?”
“Can we make it one?”

Shane mentioned in one of his earlier articles that some Highlander decks are built on “niche (terrible) combos”.  I’m here to show you the steps I took to construct a deck based around a specific, niche combo, One of the easiest mistakes to make when building decks for Highlander is to have too many ideas, including too many niche cards, and then finding that your deck is unfocused and doesn’t perform optimally in any role. These steps will help you to refine your deck construction. Read More



A couple of weeks ago I managed to win a Mox Emerald at the vintage main event at Good Games Town Hall’s Eternal Weekend with a unique take on Oath of Druids and Gush.  When I was preparing for the tournament, I didn’t have much time left to figure out a list, and I had lost faith in my latest Salvagers Oath brew. I needed something new. I was out of ideas and was hoping Bazaar of Moxen would give me some inspiration. Luckily, Gwen de Schamphelaere’s Tezzeret/Oath deck from the Bazaar of Moxen vintage main event was fantastic. Read More

Lachlan Ward-Smith

Academy Draw Seven

“Tolarian Academy, tap for six, cast Time Spiral?” Your opponent may sigh and glance towards the game timer, but that hardly matters, because not only is casting Time Spiral incredibly fun, you have probably just won the game.

Of course in highlander only a single copy of Time Spiral is permitted, and it isn’t free. However, changes to the points list over the past year mean you can now afford to play multiple draw seven effects without spending all your points. Let’s take a look at the relevant changes which help this deck out. Read More


Hard Control in Vintage

Landstill is a Vintage deck that’s been around for years, and I’m going to show you that hard control is still a force to be reckoned with! The concept of the deck is simple, counter anything relevant that your opponent plays, attack their mana base , recoup card advantage with Crucible of Worlds, Standstill and Jace, the Mind Sculptor and eventually find a way to win. There are parallels between Landstill and Workshops. The significant difference between the decks is that Workshops acts pro-actively to lock its opponent out of the game while Landstill players deal with their opponents re-actively on the stack, using Standstil as a tool to ensure that they win the card advantage war and the battle for dominance on the stack. Read More


Reanimating in Highlander

Highlander decks built by Canberra players are traditionally known for greedy mana bases, fringe cards, and niche (terrible) combos. My new Reanimator list is a typical Canberra deck. Considering the unusual amounts of praise the deck has received from other Magic Players including ‘It’s OK’ (from Juzza, high praise indeed), ‘I mean, I wouldn’t want to play against you’ (not sure if he meant me or the deck) and ‘I thought you usually played bad decks’ I think the community might be starting to recognise that Reanimator has become a player in the Highlander metagame. Read More

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